In this fiercely ambitious study, Meredith Anne Hoy seeks to reestablish the very definitions of digital art and aesthetics in art history. She begins by problematizing the notion of digital aesthetics, tracing the nineteenth- and twentieth-century movements that sought to break art down into its constituent elements, which in many ways predicted and paved the way for our acceptance of digital art. Through a series of case studies, Hoy questions the separation between analog and digital art and finds that while there may be sensual and experiential differences, they fall within the same technological categories. She also discusses computational art, in which the sole act of creation is the building of a self-generating algorithm. The medium isn't the message-what really matters is the degree to which the viewer can sense a creative hand in the art.
This new detailed guide to learning the skills and techniques of drawing modern fashion and figure is also a rich reference source for a broad range of modern garments and accessories. Extensively illustrated, this introduction teaches by example, the power of drawing as a means of communication and expression and strives to show students how to perceive things in order to be able to draw them correctly. The first section is dedicated to drawing the human figure, while the second portion deals with how to draw a wide range of modern garments and accessories and the types of techniques used to render them convincingly and elegantly in different fabric designs and textures. This volume offers a complete presentation of proportions of the croquis, draping the figure, accessories, flats, and features an encyclopedia of details, how to draw textiles and real clothes, the art of illustration, and computers and fashion drawing. For designers, fashion professionals, teachers and students of fashion.
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