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The Pc Graphics Handbook
The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software.
2D and 3D graphics programming for Windows and DOS
Mathematics for computer graphics
Graphics algorithms and procedural operations
PC video systems architecture, including its history and development
High-end graphics systems and coprocessors
Animation techniques for simulations and video games
VGA, SuperVGA, and VESA
Graphics and animation primitives
The authors cover the spectrum of PC graphics programming, including theoretical and practical topics - creating a singularly comprehensive resource for programmers.
Geometry For Computer Graphics
A complete overview of the geometry associated with computer graphics that provides everything a reader needs to understand the topic.
Includes a summary hundreds of formulae used to solve 2D and 3D geometric problems; worked examples; proofs; mathematical strategies for solving geometric problems; a glossary of terms used in geometry.
Computer Graphics And Geometric Modeling Using Beta-splines
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