Make Your Home Look Like You Hired An Interior Designer* * *LIMITED TIME OFFER! 50% OFF! (Regular Price $5.99)* * *All You Need To Know About Interior Designing!Many people want a professional touch to their home without having a professional budget. However, with DIY interior design, you don't need a lot of money to make your house look marvelous. All you need is a little time and determination to transform your home into everything you ever dreamed of while still sticking to your budget. From your porch to your bedroom, you'll find different ways to give your house that personal touch with coasters to bedframes to coffee tables. Learn how to make a patio set, all natural coasters, wall art, and even nightlights for your children. The fact is you can do it, and you don't need to go through school to do so. The materials are at your fingertips, and it's rare that you'll need to really buy much at all for these projects. Just read about how to do them and try out your skills. It may take more than one try, but you're almost guaranteed to be happy with the results. Boost your self-confidence, give your home a facelift, and have fun doing so. These are projects that you can do alone, with friends, or even with your spouse. They're easy to do and quite cost-effective. So start your DIY interior design projects today.
7 Reasons to Buy this Book1. Learn how to organize your home with do it yourself interior designs that are easy and fun to make.2. This book will teach you how to make your own bedframe, headboard, and even designs for your bedroom. 3. Learn the basics of DIY interior design and what you'll need to get started inside this book. 4. You'll learn ways to make your children's rooms look magical with a few quick and simple designs inside this book. 5. Learn how to make your own table and furniture set for your living by reading this book and just following the instructions. 6. This book will show you how to spruce up your house with wall decorations and general home decor that you personally make yourself. 7. Inside this book you'll learn how to make light fixtures and candle holders that will provide your house with a sense of style and character.
What You'll Learn from "Interior Design"What is DIY Interior Design? All About Your Living Room A Look into the Bedroom Glancing at Your Kitchen Some Bathroom Style Various Wall Hangings & Decorations Looking at a Child's Design Designing Your Porch & Patio Adding Some Pizzazz to Your Home A Few Things to Remember
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Computer graphics, computer-aided design, and computer-aided manufacturing are tools that have become indispensable to a wide array of activities in contemporary society. Euclidean processing provides the basis for these computer-aided design systems although it contains elements that inevitably lead to an inaccurate, non-robust, and complex system. The primary cause of the deficiencies of Euclidean processing is the division operation, which becomes necessary if an n-space problem is to be processed in n-space. The difficulties that accompany the division operation may be avoided if processing is conducted entirely in (n+1)-space. The paradigm attained through the logical extension of this approach, totally four-dimensional processing, is the subject of this book. This book offers a new system of geometric processing techniques that attain accurate, robust, and compact computations, and allow the construction of a systematically structured CAD system.
The ancient pairing of architecture and books has always been an interesting topic for debate, and the increasing popularity of electronic books has recently added fuel to the fire. However, the bonfires built for the printed version remain unlit. Research undertaken for this publication suggests that the traditional reading room is currently enjoying a renaissance in many different guises, with print and digital media enjoying a symbiotic relationship.
The digital revolution is just one of the many challenges faced by the library architect. To satisfy the varied requirements of library users, flexible, future proof, indoor and outdoor spaces must now support both passive and active pursuits. These often contrasting demands can vary dramatically from quiet, contemplative reading to audible public performance.
This publication explores in detail the evolution of the eco-library, focusing on how design teams cope with diminishing resources in diverse geographic and climatic conditions. The featured projects demonstrate measurable reductions in both construction and operating costs through innovative designs that utilise the ecology of a selected site in a positive way. A library development will now inevitably seek to lead by example, visibly demonstrating sound environmental practice, and providing an enhanced user experience for increasingly more discerning patrons.
Eco-Library Design provides a worldwide perspective on 21st century trends in library architecture.
Research in the field of automated generalisation has faced new challenges in recent years as a result of technological developments in web-based processing, new visualisation paradigms and access to very large volumes of multi-source data generated by sensors and humans. In these contexts, map generalisation needs to underpin 'on-demand mapping', a form of mapping that responds to individual user requirements in the thematic selection and visualisation of geographic information. It is this new impetus that drives the research of the ICA Commission on Generalisation and Multiple Representation (for example through its annual workshops, biannual tutorials and publications in international journals). This book has a coherent structure, each chapter focusing on core concepts and tasks in the map generalisation towards on-demand mapping. Each chapter presents a state-of-the-art review, together with case studies that illustrate the application of pertinent generalisation methodologies. The book addresses issues from data gathering to multi scaled outputs. Thus there are chapters devoted to defining user requirements in handling specifications, and in the application and evaluation of map generalisation algorithms. It explores the application of generalisation methodologies in the context of growing volumes of data and the increasing popularity of user generated content.
Current practice dictates the separation of the hardware and software development paths early in the design cycle. These paths remain independent with very little interaction occurring between them until system integration. In particular, hardware is often specified without fully appreciating the computational requirements of the software. Also, software development does not influence hardware development and does not track changes made during the hardware design phase. Thus, the ability to explore hardware/software tradeoffs is restricted, such as the movement of functionality from the software domain to the hardware domain (and vice-versa) or the modification of the hardware/software interface. As a result, problems that are encountered during system integration may require modification of the software and/or hardware, resulting in potentially significant cost increases and schedule overruns.
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