Twenty-five years ago, how many people were thinking about the internet on a daily basis? Now you can find everything, including technical and instruction manuals, online. But some things never change. Users still need instructions and warnings to guide them in the safe and proper use of products. Good design, clear instructions and warnings, placement of graphics, all the traditional elements hold true whether designing for print or online materials. And technical writers still need those two most valuable commodities-time and information-to do their jobs well. Another constant, Writing and Designing Manuals and Warnings, now in its fourth edition, offers real-world guidance based on real-world know-how for the development of product documentation.
See What's New in the Fourth Edition:
Backed by Research and Collective Experience
Drawn from the collective experience of hundreds of technical writers, graphic artists, and product safety engineers, along with the author's nearly 30 years of experience helping companies improve instructions and warnings, this how-to book covers every aspect of developing state-of-the-art product manuals and safety warnings. Filled with examples that show how good manuals and effective warnings can add value to your company's products and build repeat business, while at the same time reducing liability exposure, the text demonstrates how to create manuals that give products a competitive edge and improve customer satisfaction. Solidly grounded in research, but not a stuffy academic treatise, this down-to-earth, practical book is a survival guide for writers in the real world of short deadlines and tight budgets.
Today's Integrated Circuit (IC) architects depend on Electronic Design Automation (EDA) software to conquer the overwhelming complexity of Very Large Scale Integrated (VLSI) designs. As the complexity of IC chips is still fast increasing, it is critical to maintain the momentum towards growing productivity of EDA tools. On the other hand, single-core Central Processing Unit (CPU) performance is unlikely to see significant improvement in the near future. It is thus essential to develop highly efficient parallel algorithms and implementations for EDA applications so that their overall productivity can continue to increase in a scalable fashion. Among various emergent parallel platforms, Graphics Processing Units (GPUs) now offer the highest single-chip computing throughput. A large body of research has therefore been dedicated to accelerating EDA applications with GPUs. Electronic Design Automation with Graphic Processors is a timely state-of-the-art review of the existing literature on GPU-based EDA computing. Considering the substantial diversity of VLSI Computer Aided Design (CAD) algorithms, it puts forward a taxonomy of EDA computing patterns, which can be used as basic building blocks to construct complex EDA applications. GPU-based acceleration techniques for these patterns are then reviewed, and, building on this foundation, it goes on to survey recent works on building efficient data-parallel algorithms and implementations to unleash the power of GPUs for EDA applications.
In this inspired title, readers will discover the elements graphic designers use, such as colors, shapes, fonts, and perspective, to convey their messages. Creative and engaging maker projects help readers use these same elements to create their own graphic design works. Makers and Shakers sidebars introduce readers to some of the most innovative graphic designers and their work.
Without social movements and wider struggles for progressive social change, the field of Geography would lack much of its contemporary relevance and vibrancy. Moreover, these struggles and the geographical scholarship that engages with them have changed the philosophical underpinnings of the discipline and have inflected the quest for geographical knowledge with a sense not only of urgency but also hope. This reader, intended for advanced undergraduate and beginning graduate courses in Geographic Thought, is at once an analysis of Geography's theoretical and practical concerns and an encounter with grounded political struggles.
This reader offers a fresh approach to learning about Geographic Thought by showing, through concrete examples and detailed editorial essays, how the discipline has been forever altered by the rise of progressive social struggles. Structured to aid student understanding, the anthology presents substantive main and part introductory essays and features more than two dozen unabridged published works by leading scholars that emphatically articulate geographic thought to progressive social change. Each section is introduced with an explanation of how the following pieces fit into the broader context of geographic work amidst the socially progressive struggles that have altered social relations in various parts of the world over the last half-century or so. Doubly, it places this work in the context of the larger goals of social struggles to frame or reframe rights, justice, and ethics. Geographic Thought provides readers with insights into the encounters between scholarship and practice and aims to prompt debates over how social and geographical knowledges arise from the context of social struggles and how these knowledges might be redirected at those contexts in constructive, evaluative ways.
The reader is unique not only in knowing Geographic Thought through its progressive political attachments, instead of through a series of abstract isms, but in gathering together salient works by geographers as well as scholars in cognate fields, such as Nancy Fraser, Chantal Mouffe, Iris Marion Young, and Jack Kloppenberg, whose own engagements have proved lasting and influential. For researchers and students interested in the connections between theoretically informed work and the possibilities for bettering people's everyday lives, this book provides an innovative and compelling argument for why Geographic Thought is valuable and necessary.
Instructional Design for Teachers, Second Edition focuses on the instructional design (ID) process specifically for K-12 teachers. The first edition introduced a new, common-sense model of instructional design to take K-12 teachers through the ID process step by step, with a special emphasis on preparing, motivating, and encouraging new and ongoing use of ID principles. This second edition includes new material on design in gaming, cybercharters, online classrooms, and flipped classrooms, as well as special considerations for the Common Core.
Each chapter contains framing questions, common errors, easy-to-use rules of thumb, clearly stated outcomes, and examples showing ID in action. The basic model and its application within constructivism and user-design will help teachers adapt from a behavioral approach to a more open, student-centered design approach. Combining basics with strategies to implement this model in the most advanced instructional approaches, this book empowers teachers and learners to use good instructional design with the most recent research-based approaches to learning.
Instructional Design for Teachers shows how ID principles can impact instructional moments in positive and practical ways. The book can be used for basic ID courses and introductory curriculum courses, and is accessible to in-service as well as pre-service teachers.
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